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Community Manager & Marketing Lead

Fight Legends · Game content & community

As Community Manager & Marketing Lead, I hosted and produced recurring Fight Legends development updates, turning in-progress game work into clear audience-facing conversations and social content. I also wrote player-facing material, developed campaign concepts, prepared art briefs and creative review with the lead graphic designer, and managed publishing and community participation.

Artwork, game captures, and character concepts shown throughout were created by the Fight Legends team unless otherwise noted.

Hosted development updates

Recurring conversations that made new character work, gameplay systems, and in-progress builds understandable as Fight Legends developed.

My role: hosted and produced recurring development updates with the developer; prepared supplied gameplay and character-progress footage for each recording, guided the on-camera conversation, then edited 30–60 minute episodes into short social clips and published them.

Nix in Unity with new rigging
Cannon power walkthrough
Nix combos

Game world and player-facing systems

My role: wrote the articles and player-facing material. Accompanying artwork and game imagery are credited to the Fight Legends team.

Ross viewed from behind, looking across the futuristic city in Fight Legends Story Mode artwork

Story Mode

Narrative progression and player choice

A player-facing explanation of character context, regional progression, event choices, and the evolving AI and rewards planned for Story Mode.

Project artwork: Fight Legends artists/team.

Read full writing sample ↗
Nix character concept sheet showing three views and her cybernetic limbs

Introducing Nix

Character origin and motivation

A character introduction tracing Nix’s forced experimentation, escape from the Agency, and personal reason for entering the Fight Legends conflict.

Character artwork: Fight Legends artists/team.

Read full writing sample ↗
Fight Legends marketplace environment with fighters beneath neon signs

Multiverse Theory

World premise and social conflict

A setting document connecting resource scarcity, class, interdimensional expansion, the Rift Wars, and the forces shaping its fighters.

Environment artwork: Fight Legends artists/team.

Read full writing sample ↗
Ross Levine’s Fight Legends character in a fighting stance against the city backdrop

Get to know Ross Levine

Real-world character adaptation

A character biography connecting Ross Levine’s combat-sports background to the Agency’s recruitment of fighters and his abilities within the Fight Legends world.

Character artwork: Fight Legends artists/team.

Read full writing sample ↗
Two Fight Legends fighters facing each other across a purple world map

PvP Mode

Competitive modes and online play

An explanation of the planned eSports-friendly and NFT-powered PvP modes, including their different competitive rules, progression, and matchmaking.

Project artwork: Fight Legends artists/team.

Read full writing sample ↗
Fight Legends Litepaper version 2.5 cover showing a futuristic training gym

Litepaper

Game vision and player-facing systems

The project’s illustrated overview of its game world, combat, customization, community economy, and development roadmap.

Artwork and visual design: Fight Legends artists/team.

View illustrated PDF ↗

Name That Character campaign

A six-step social campaign, shown in publication order.

My role: conceived the participation campaign, wrote the copy, developed art briefs and provided creative review with the design team, edited the character-development video, and managed publishing and community response.

  1. STEP 01

    Comment below with your ideas

    Comment below with your ideas
  2. STEP 02

    Reminder and prize details

    Reminder and prize details
  3. STEP 03

    Development-update character-design walkthrough

    Development-update character-design walkthrough
  4. STEP 04

    Poll

    Poll
  5. STEP 05

    Video and vote reminder

    Video and vote reminder
  6. STEP 06

    Winner announcement

    Winner announcement
Unreal Engine Nix character-design promo

Community activation

Development updates, participation hooks, and platform-native posts used to keep the community engaged between milestones.

My role: planned and published community content, wrote copy, and collaborated with the lead graphic designer on art briefs and creative review for supporting visuals.

Programming schedule
Programming schedule
Discord joining hook
Discord joining hook
Development-update post
Development-update post
Discord AMA post
Discord AMA post
Launcher walkthrough post
Launcher walkthrough post
Ross Levine community-support post
Ross Levine community-support post